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RENDER QUEUE UE4.26 Multiple LOCAL GPUs Rendering issue

Hi Folks,

I’m using the new RenderQueue in EU4.26 to render shots in Sequencer.
It is working very well but in a LOCAL RENDER mode, my embended 4 GPUs are not used for the rendering ( only 1 GPU at 70% and my CPU at 4% ).

Do you know how to allocate the 4 GPUS and more CPU to the RENDERQUEUE Local rendering ?

Thanks a lot and stay safe !