Hello,
I am trying to render out a scene as a image-sequence. It is not a game, but a cinematic scene. It includes a movie running in the scene. The movie is running in my sequence timeline. When I preview it, it runs well, but when I render out, Unreal refreshes the movie only every x frames (for example like every 100 frames the movie is being updated). That only accures when rendering in high resolution. A low resolution works.
I don`t mind if rendering to disk takes a little longer, but how do I setup unreal, so it WAITS until the frame is acutally updated before writing it to disk?
I am not an expert in Unreal, maybe it is just a setting.
It is unreal 5.1.1 on windows (tried on windows 10 and 11).
Scalability cinematic.
Using Render-Queue.
Thanks, rené