Render Queue mesh disappears HELP

Guys! Hello everyone!

I have a huge problem… Have to deliver renders in 6 hours and for the last 6 hours I’m trying to solve one thing.


Foliage and almost all static meshes disappear at a distance from camera when trying to render in render queue. Tried almost everything. It’s not culling.

Here’s how it looks. Help much appreciated. I’m kinda desperate.

Anyone has any idea what is it? It’s a quite large landscape. About 12km x 12km

Hey Jak, same problem with long distance rendering here, so I’ll be watching what other replies we’ll get.
I can’t really understand why a real-time viewport gives better quality than a rendered product.
Here are some of the things I tried, perhaps some might work for you:

  • I added a plugin Movie Render Queue, and then under settings you can add Game Overrides and increase the View Distance Scale.
  • I also had issues of going over the texture MiB budget, or something like that, so Increased the budget in the DefaultEngine.ini file (in the Config folder of your project). Under “/Script/Engine.RendererSettings” add the following:
    r.TextureStreaming=True
    r.Streaming.PoolSize=2000000 (fill in whatever number you like, I thought this adequately reflected my own desperation)
  • I increased the draw distance wherever I could without getting what I’m after.

Hey Jak,

It’s me again. I solved my problem, and even though it’s probably too late for you in this instance, it may still be of help in the future.
What did it for me was to add Game Overrides in the Movie Render Queue, and under Texture Streaming select Fully loaded textures.

faced the same issue.
in MRQ just add “Game overrides” and under the game overrides there will two options
“Flush grass streaming”
“Flush streaming managers”
it will be enabled by default just turn it off. The problem will be fixed.
And this solution even worked while i faced crashes while rendering.
Hope it will help someone in future.