Oh man, I was spending up near 6 hours to find how to create well anti aliased render passes separate for different objects, and no luck.
Somebody please help me.
I need archviz render passes like in v-ry or corona renderers as Render ID, Wire Color - https://docs.chaosgroup.com/display/VRAY3MAX/Wire+Color+|+VRayWireColor
I’m working on static images now, so then I will add it in PS, I need passes for that.
If it’s possible to separate object with it’s shadow in UE4 and then to apply another coloured or opacity background - please, show me how.