Render Passes

Oh man, I was spending up near 6 hours to find how to create well anti aliased render passes separate for different objects, and no luck.
Somebody please help me.
I need archviz render passes like in v-ry or corona renderers as Render ID, Wire Color - https://docs.chaosgroup.com/display/VRAY3MAX/Wire+Color+|+VRayWireColor

I’m working on static images now, so then I will add it in PS, I need passes for that.
If it’s possible to separate object with it’s shadow in UE4 and then to apply another coloured or opacity background - please, show me how.

Hey,

I am not sure all of what you want can easily be done in Unreal. RenderID/ObjectID is called CustomStencil in Unreal and is possible to set up. You also can use a SceneCapture 2D to render only given objects. But this will not give you the shadows of the object speratly.

But maybe if you think the other way around you might not even need to do Post in Photoshop or have objects separated, just tune the Unreal scene the way it looks like you need it.

Best.