Render passes - Position Pass and UV Pass

Hey,

I’m using UE4.27 movie render queue and am trying to get some render passes to use in Nuke. Is it possible to get a position pass like this one from Maya [Create Position Reference (Pref) Pass in Vray for Maya – Erwan Leroy] out of Unreal?

Position is also apparently known as; position reference, pref, pworld pass, position world, XYZ, or point position.

Also hoping to get a UV pass https://www.youtube.com/watch?v=Ma_wfGqvW70 another Maya example here

Any help appreciated! Thank you!

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Hi! Did u find a solution?

Just make the materials that create this data. Then under the “Deferred Rendering” tab in MRQ add them to some “Additional Post Process Materials” under “Deferred Renderer Data”. This will kick out two additional passes with that data.

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Can you please explain how can I add this data to a material?
Thank you so so much!!!

The engine comes with a World Positon material already. Its under
/Engine/Plugins/MovieRenderQueueContent/Materials.

For the UV just make a PostProcess material. Make a Tex Coords node and plug it into emissive.

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I can’t find It :frowning:



Can you please tell me what am I doing wrong? :pray:

What are you having problems finding?


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Thank you sm!

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