Render passes - Position Pass and UV Pass


I’m using UE4.27 movie render queue and am trying to get some render passes to use in Nuke. Is it possible to get a position pass like this one from Maya [Create Position Reference (Pref) Pass in Vray for Maya – Erwan Leroy] out of Unreal?

Position is also apparently known as; position reference, pref, pworld pass, position world, XYZ, or point position.

Also hoping to get a UV pass another Maya example here

Any help appreciated! Thank you!