Hi!
I been trying to figure out how to get common render passes in UE5. But can’t seem to find good documentation or videos that goes in depth on the topic. I watched William Faucher’s and Winbush’s videos on the topic, which where helpful for understanding the basics.
Coming from 3DS Max + Vray I am used to using multiple render elements. These are the ones I always use:
My questions are:
- How do I make two objects ID’s one for geometry and one for material?
- How to I get a refraction pass
- Why does everything in the reflection pass look chrome even though not all materials are that reflective?
- Why are my passes metallic, roughness and specular completely black even though I have objects that have these values?
- How do I get global illumination as a pass?