Render Passes for Film Possible?

Is there a way to get render passes from Unreal?

I want to be able to render out in sequences passes like a lighting pass, reflection pass, specular pass, diffuse pass and so on to be used in composting. And while I can see some of these passes in the buffer visualization, I don’t know how set it to render. And there is little to no documentation for people who wish to use Unreal for film.

Please HELP!!!

In the “Features tour 2014” inside the “Learn” tab of the Epic games launcher, it shows how to visualize one of the buffers. In their case I think it was the metallic buffer. You could set up something like that as a post-processing effect.

Good luck!

I think I might have found a much easier solution than I thought I would find.

I’ve heard from a friend of mine who works at Epic in the blueprint department that there is supposed to be a plugin to enable taking HighResShots in exr format via console which I didn’t find and couldn’t find any documentation about.

I’ve read about altering the code but even if I did that I would still not know how to make the engine take screenshots in the right format.

As someone told me it would work that way I tried getting into the sequencer but…stopped, because

Now after 2 days of research I found the simplest solution. In the Matinee. Clicking on the Movie icon in the top right corner you can choose “Custom Render Passes”. Now a bit further down in the options you can check the box for “HDR” which will produce EXRs for every frame. You can add all the tracks you want or need in another drop down menu.

I must say I feel a bit dumb, posting in years old threads and questions in the forum and the answer hub to find the sultion to be that simple.

I hope, even though it comes late, that this is helpfull to you.

EDIT: Option does not include Reflection, refraction or indirect lighting and I’m not sure if the light pass is usable in software such as nuke.

Oh awesome, thanks for the response. Late but it will come in handy :slight_smile: