My render output (avi, jpg, &/or png) looks much, much darker than the render preview window – once that’s had a few seconds for lighting to build-up. Is there a setting I’m missing? It’s as if there’s almost no lighting in the output image.
I have a simple UE4 v4.21.1 project running on OSX, with a single level map that contains 2 static mesh actors, a CineCameraActor, and a single spot light. I created a sequencer object and added the meshes, camera and light. I set EngineScalabilitySettings to Cinematic. The rest of the project is default, based on an empty project.
When I render from the Sequencer tab (the slate icon), and set the frame start and end to the same value, the Preview Window isn’t immediately destroyed (and no files are written to disk). In this way, the Preview Window takes a moment to progressively “build-up” the scene lighting – just like when selecting the camera in the outliner. (Not sure how to describe that better.)
When I set the Sequencer render panel to write any number of frames to disk, the output on disk looks like the Preview Window before the light intensity “builds-up.” My goal is to output a high-quality render to disk with lighting applied.
Note that Build All and Build Lighting succeed and I save my project before rendering. I’ve tried setting the spot light to Static, Stationary, & Movable; and I’ve tried both adding and removing the light from the sequencer. None of which appear to make any difference in the output image.
Thanks in advance for any suggestions! I’m still very new to UE4 -