Hello all,
I’m working on creating a functional holographic table for a VR/AR simulation and I’m trying to figure out how to accomplish the effect.
I thought that there might be a volume within unreal that only renders polygons/objects that are inside it. That would allow me to transform a terrain mesh in the x and y creating that ‘materializing out of thin air effect’ as the terrain moves. Some have suggested using masks on materials and I have gotten that to work somewhat, but I need to place objects like map markers on the surface and have them move with the terrain and I haven’t worked out the logic for that. Also, the client has indicated that they may want particle systems to be placed on the surface that I might not be able to apply the masked material to. I just thought that a render volume object would save me a ton of pain if such a thing exists. If not, I could use suggestions on how best to accomplish this. Below is an example I created with masked materials.
https://drive.google.com/file/d/1oeIdDm_BWrHDeyj0cx0rnJLRqaSaHLjN/view?usp=drive_link