Render on android looks incorrect

for some reason, instead of normal shadows on the phone, the surfaces turned from the light simply turn black. the left image is from the phone the right one is from the computer

  • Lumen does not support mobile platforms. There are no plans to develop a dynamic global illumination system for the mobile renderer. Games using dynamic lighting need to use unshadowed Sky Light on mobile.

From here

on mobile unreal will bake the lights and you need correct UVs for that.

Does this mean I can’t use procedural generation for phones

wait, no, you’re rubbing in some kind of bird. how can baked light and movable lighting be used