I’m working on a flight sim where the HUD renders targets over certain objects in the scene. These are toggleable BillboardComponents on the aircraft themselves and scale with distance.
I’d like to render these exclusively to a seperate RenderTarget which I later do a post-process on (scanlines, etc.) and recombine over the scene render, but NOT to the main player camera render pass as well. I’m finding it difficult to achieve this.
For the SceneCaptureComponent2D component, I’ve disabled everything in “General Show Flags” except Translucency which allows the Render Target to only pick up the billboards. However, every attempt I make to prevent drawing on the camera also disables it for the render target as well.
Is it possible to prevent rendering for the Camera that the SceneCaptureComponent2D is attached to?
(put simply, can I keep the RT result on the right, while hiding the green HUD objects on the left)