Is it possible to get the mesh generated from a NavigationInvoker at runtime? I want to be able to render the mesh to the screen.
I would prefer to do this from a blueprint if possible, but C++ is ok too.
Thanks.
Is it possible to get the mesh generated from a NavigationInvoker at runtime? I want to be able to render the mesh to the screen.
I would prefer to do this from a blueprint if possible, but C++ is ok too.
Thanks.