Render Movie Tool with Looped Sequences - Is it possible?

Hello, guys.

I’m trying to render a movie of Sequence but I want it to loop several times. The Sequence itself controls some Camera Cuts. In the Level Blueprint I’m changing things every “loop time” (swapping objects, materials and lights) so in the end I should get a long movie with that same camera loop repeating itself many times but with some things changing every time.

I’m very interesting in using the Rendering Movie Tool because I want to render the movie in a quality that my computer can’t handle in real time (so ShadowPlay and similar are not an option). But I can’t find a way to set the tool to capture more than one single loop of my Sequence.

I have everything set up in the Level Blueprint so when my level starts the Sequence also starts to loop and all the automated stuff happens accordingly. But when I hit “Capture Movie” in Render Movie Tool, it seems to overwrite my Level Sequence Player controls and it triggers the Sequence by itself, running it one single time and shutting down the game (and the recording).

Any ideas on how I could deal with that situation?
Thanks!

I’ve found a way.

In the Level Blueprint everything is set up in a way that if I hit Play I’ll get the proper sequence (Sequence 1) looping and the objects changing automatically.

Than I created another sequence (Sequence 2) in my level with no tracks and set up its range to the total time I need. Now when I use Render Movie Tool with Sequence 2 loaded in the editor, it’ll start recording during the time range I set up for Sequence 2, but Sequence 1 will take control of the cameras because that’s how the level blueprint is set up.