Render Movie Queue (Path Tracing)

Is there a way to render in Movie Render Queue, with the exactly same configuration of the render in the editor?
i already tried a lot o configurations, and nothing works… my renders seems blotchy and out of focus… currently i am rendering all my projects directly in the editor, and saving as screenshots… it is the only way to achieve crispy and sharp imagens with path tracing… can anyone help? it is really annoying have to wait every and single image to be ready… more, for stills it is working, but for videos it is unpraticle…
Thanks a lot

ima say no. i’m dealing with those same issues when i render in blender (just for reference). eevee viewport and cycles produce different results. you gotta set them up. one’s is gaming shortcuts. the other is optical “precision”. it is what it is.

Hi…
I am a civil engineer and i work with engineer / archtectural visualization and this kind of rendering represents a considerable percentage of unreal users these days, imo (it is just my conclusion based in what i see on the market)… so maybe is a issue to be adressed by Epics team… maybe is not that hard to implement a different render type in MRQ, that mimics the settings used on the Editor, without a need to make a lot of settings, at all… i am not a programmer, so setting things (consoles overrides and such) is a little bit hard for me… so this kind of implementation would awesome.
I am trying to render with only spatial samples (need a lot to clear indoors images), and it is not working… for larger scenes it is unpraticle, and memory goes by fast, resulting on the GPU crashing…
This is something that i dont understand… if a set the PPV to render 2048 samples, the render runs smoothly (on editor) anda the memory doesn´t goes up and the render goes well, dispite occasional messages of over budget memory when you need to edit something… but when i set the same value for spatial samples, the memory rapidly exausts, and the GPU crashes… it doesnt makes sense… well, at least for me hehe
Hopely they will help us on this issue on the nexts versions.
Unreal Engine is a game changer on my life/profession, thanks to Epic for that.