I am making a 3rd person shooter, and I want to be able to aim down sight, in first person. I know how to set everything up, but im getting clipping when i am to close to walls and stuff. Its do to the first person mesh being a bit in front of the player.
Is it posible to render the first person mesh last, so it wont clip with other objects?
hello Thorreign,
From what you have described you have a first person view that is utilizing a blendable to aim down a sight for a gun. Whenever you aim too close to a wall or object then you see through that object or wall to the other side.
If you would link me a screen shot of this clipping occurring in your scene so that I can see exactly what is happening. Also please link me a screenshot of how you have your “sight” set up.
Let me know if this is how you are setting up your “sight” and if what I have described is right.
Thank you,
Hello Thorreign,
I haven’t heard from you yet. I was wondering if you are still having this problem? Also, have you had a chance to follow the above mentioned troubleshoots mentioned above?
Thank you,
Hello Thorreign,
Due to tracking purposes I will be closing this thread. If you are still having this problem then please feel free to post again. I will reopen this issue at that time.
Thank you,