Render looks different than preview

I’ve encountered an issue where the render output differs from what I see in the preview. The animation doesn’t match what I’ve been working on at all… I’ve been animating a space station and attached a camera to it. In the preview, everything looks as I intended. However, the render looks as if I’ve animated the planet and left everything else untouched.

Is it possible there is a level not sub-loading in MRQ? You have to set them as Always Loaded or specifically load them in Sequencer if you have it se to Blueprint load.

In the render, the station seems to fall. Maybe you’ve got some gravity affecting it (as far as rendering “plays the game” and so launches a simulation, it’s a possibility).

Thank you for the response. I also tried that, but it didn’t work. The reason turned out to be mundane - there was a physics simulation set up on the object by default, and the station was falling…

Yes, that’s exactly it, the station was just falling. Thank you!