I’ve encountered an issue where the render output differs from what I see in the preview. The animation doesn’t match what I’ve been working on at all… I’ve been animating a space station and attached a camera to it. In the preview, everything looks as I intended. However, the render looks as if I’ve animated the planet and left everything else untouched.
Is it possible there is a level not sub-loading in MRQ? You have to set them as Always Loaded or specifically load them in Sequencer if you have it se to Blueprint load.
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In the render, the station seems to fall. Maybe you’ve got some gravity affecting it (as far as rendering “plays the game” and so launches a simulation, it’s a possibility).
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Thank you for the response. I also tried that, but it didn’t work. The reason turned out to be mundane - there was a physics simulation set up on the object by default, and the station was falling…
Yes, that’s exactly it, the station was just falling. Thank you!
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