Hello every one. I followed a tutorial to inspect a system object: link. Everything works. But when I updated the blueprint so that the game pauses during the object inspection, nothing happens when I try to rotate it… When game is paused all the inputs work, the values are correct. As far as I can tell, the problem is most likely with the rendering.
So, I solved the problem myself. If this helps anyone, the solution is to check the ‘Tick Even when Paused’ option in the SceneCaptureComponent 2D settings in BP_InspectItem.
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