I want to create a low-fi retro effect.
I don’t want to use any post processing effects, as this would not save me any rendering time.
Also r.ScreenPercentage is not an option, because I want a fixed render resolution.
So I thought a render to texture approach might be a solution. It works in unity, but I’d love to use unreal for this.
Any ideas / hints? Is it possible ?
SceneCapture2D with a render target basically does the trick, but I have no filter options in there like in textures. I’d like to set this to “nearest”