Render in low resolution to texture and display that unfiltered in the camera?

I want to create a low-fi retro effect.
I don’t want to use any post processing effects, as this would not save me any rendering time.
Also r.ScreenPercentage is not an option, because I want a fixed render resolution.
So I thought a render to texture approach might be a solution. It works in unity, but I’d love to use unreal for this.
Any ideas / hints? Is it possible ?

refs:




SceneCapture2D with a render target basically does the trick, but I have no filter options in there like in textures. I’d like to set this to “nearest”

Ok I figured it out myself. The Texture Group needs to be set to 2D Pixels.

Thank you very much for this information!

Would there be any chance you could elaborate on this? I’ve yet to find any real information of this, even the first steps are a mystery to me.