I am currently setting up my inventory and would like to have a render of the characters weapon to display.
Usually I would just create an image in photo shop to do this. In my game the weapon will have a random skin applied to it on pickup so I would like to render the image with the skin as it is.
I have somewhat achieved this by using a camera and a SceneCaptureComponent2D. The only issue with this is that I want to have a transparent background in the rendered texture.
Does anyone know of a way I can achieve this?