Render Does Not Match Sequencer Preview

Hello, I am trying to render a scene in 5.4. The scene is 7kmX7km and I am using Brushify and Ultra Dynamic Sky. When I render, the output does not look like it is in the correct location, it also looks like two images rendered on top of each other, and sometimes I get an error “Your scene contains a skydome mesh with a sky material but it does not cover that part of the screen”.

I have tried rebuilding my level from scratch and rendering out each major addition to the level.

Here is a render of my landscape with UDS.

Here is a render of my landscape after applying the landscape material. This shot uses the same sequencer and camera setup as the previous image.

and

This does not only happen when I add the landscape material. I have added the landscape, material, and UDS and have been able to get successful renders until I add foliage. I cannot find what is breaking the scene through process of elimination.

I have browsed forums for the past several days trying all sorts of things including but not limited to:

  • Creating new level sequences
  • Converting my camera to spawnable
  • Making sure my cut track has the correct camera
  • Shifting my shot by a few frames to avoid frame 0 bugs
  • Removing UDS and using basic environmental lighting
  • Reverting to the default render settings (my current configuration has worked in other 5.4 projects just fine)

Nothing seems to work. What is happening? It seems to be a bug, but this should be a basic shot like the ones I’ve done countless times before.