Hello,
I’m trying to create an “eagle vision” like in Assasin’s Creed : everything except particle systems are desaturated.
I’m using a Post process with a blendable Material. In blueprint I connected the particle system to “set render custom depth”. I set the material as follow :
But the particle system doesn’t seems to work with “render custom depth”.
How can I desaturate everything except the particule system ?
Can you help me ?
Regards.
[Edit]
As you can see the post process works with the mesh but not with the particles
normal vision :
particle system custom depth vision
mesh custom depth vision