Render Custom Depth on Nanite enabled not working

To summarize this issue:

  • It doesn’t actually work in 5.1, it only worked because of incorrect settings (?)

  • I have it set RHI to DirectX12 + Nanite enabled + Custom Stencils, and I can’t get it to work on the latest official 5.1 release (as @Razdraz/@LucenDev also mentions)

  • It seems like that issue mentioned earlier is related to text outlines in the UI since it is filed under [UE - Editor - UI Systems] and the commits affect Slate related code

So we need a bug report on this, I think!

I can’t seem to find another issue on the Bug Tracker. I will try to submit a new one later today.

Update 1: I submitted a bug report just now.


Update 2: Nevermind, I browsed the docs just now to double-check and it’s been there all along – it clearly says that it isn’t supported:


image

Update 3: FWIW, Epic created a bug report for it here: Unreal Engine Issues and Bug Tracker (UE-171655)

2 Likes