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Render Custom Depth Draw Distance

Hi, I am using Render Custom Depth option on static meshes to outline objects in my game however it only seems to highlight objects within a certain distance of the player - is there a way to increase this distance as I want to be able to highlight objects very far away - unless there is a better method for doing this? Can’t seem to find a distance setting anywhere

This depends on the location of the post process volume. You could make it hollow (PPV option), then it affects the entire world, or add it to the character, or transform it to the character, and or scale it in size.

In addition to the post process volume size, are you using a cull distance volume? I assume if it gets culled for distance it won’t render to custom buffer…