Render Custom Depth coloured rest everything greyscale

I want my custom render actor to be present in colored and rest everything in game to be in grey scale.

I have never used postprocessing so this is what I have made until now…

Effects

Effects without using the clamp node

a137c27170382ce5a7be47bbe32f6e0105932ab0.jpeg

The custom actors appears to be white without any color. What should I change?

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ee1cfed378eda727ffe0a19b9a995135995a059c.jpeg

Instead of using SceneTexture.SceneColor you might want to use SceneTexture.PostProcessInput0

how disi you make more lighter the gray gradiant? i only managed to create the first pic on the solved edit section

The 2nd one is after tonner mapping…

SceneTexture.PostProcessInput0 what does that do?