envenger
(envenger)
1
I want my custom render actor to be present in colored and rest everything in game to be in grey scale.
I have never used postprocessing so this is what I have made until now…
Effects
Effects without using the clamp node
The custom actors appears to be white without any color. What should I change?
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pylb
(pylb)
2
Instead of using SceneTexture.SceneColor you might want to use SceneTexture.PostProcessInput0
how disi you make more lighter the gray gradiant? i only managed to create the first pic on the solved edit section
envenger
(envenger)
4
The 2nd one is after tonner mapping…
SceneTexture.PostProcessInput0 what does that do?