Hey guys, currently I’m having some serious issues with the Sequencer in Unreal Engine. I have set up my scene properly and am now trying to render it. There is only one camera in the whole scene, so the possibility for any hidden cameras is definitely not there. When I click on “render”, the program starts rendering the scene from a random camera angle. I just doesn’t make any sense, and it’s really frustrating. Obviously, this has to be a bug, since I don’t recall having dealt with this issue before. How can I fix this? Are there any settings that might help with this problem?
Is it a new angle every time?
If it isn’t a new one every time, do you think you could find the coordinates? If it’s 0,0,0 chances are it’s making a new camera and not recognizing the one you have in the scene!
Hey, thank you for your quick answer. In fact yes, it‘s always the same strangle angle, but definitely not what I‘m seeing through the camera. I will try to locate it, maybe it has, just like you mentioned, the coordinates 0, 0, 0. But what could I do to change that? This is the first time that I‘ve had to deal with something like this. Before that, Unreal Engine always rendered through my chosen camera angle. Somehow, this feels like a bug and it‘s driving me crazy….
So, I‘ve tried to render my scene again. This time, the camera jumps to a random location above some buildings (the actual animation/camera is inside a room) and flies across the scene. I would really appreciate it if someone had any tips as to how I should approach this? If there is no way to get rid of this bug, I can delete the whole project altogether… :((