Summary
A rendering issue occurs when teleporting an invisible, no-collision blueprint prop with a static mesh and a visible blueprint prop attached. When this entity is teleported using the TeleportTo[Transform] function, a delay affects the static mesh and visible blueprint prop when moving from within the player’s sight to out of sight, whereas teleportation from out of sight to within sight is instantaneous. The delay appears to be a rendering bug rather than a teleportation issue and is reduced when the player’s camera faces the out-of-sight teleport destination. Using MoveTo(Transform, 0.01) eliminates the delay but introduces other issues.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
- Create a static mesh and a blueprint prop.
- Attach both the static mesh and the blueprint prop to an invisible, no-collision blueprint prop.
- Use the TeleportTo[Transform] function on the invisible, no-collision prop (with the static mesh and blueprint prop attached) to teleport it:
-From a position within the player’s sight to a position out of sight.
-From a position out of sight to a position within the player’s sight. - Observe the teleportation behavior of the composite entity in both scenarios.
- Optionally, adjust the player’s camera to face the general direction of the out-of-sight teleport destination and repeat the teleportation.
Expected Result
The invisible, no-collision prop, along with the attached static mesh and blueprint prop, should teleport instantly as a single unit in both scenarios—whether moving from within the player’s sight to out of sight or from out of sight to within sight—regardless of the player’s camera orientation, with no delay in rendering or position updates.
Observed Result
When the invisible, no-collision prop (with the static mesh and blueprint prop attached) is teleported from within the player’s sight to out of sight, a delay occurs before the attached static mesh and blueprint prop visually update to their new position. In contrast, teleporting the same composite entity from out of sight to within sight happens instantly. The delay when teleporting out of sight appears reduced when the player’s camera faces the teleport destination. The invisible prop itself seems to teleport instantly, indicating the delay is likely a rendering bug affecting the attached components. Using MoveTo(Transform, 0.01) on the invisible prop eliminates the teleportation delay but causes other unintended issues.
Platform(s)
I suspect this is a rendering issue that occurs across all platforms, though I have only tested it on PC.
Island Code
0479-1259-0126
Additional Notes
If you visit our island, claim a base, and purchase multiple upgrades, you will observe that certain green pads and name tags exhibit this teleportation delay.