Render a static pointcloud as an actor in Unreal Engine 4

I have a list of points that I would like to render in UE4. I do not need any animation or particle effects, just a passthrough render of the points. I want to place it where I want as an actor and I want lighting and shadow, if possible, to also have an effect.

To give an example of how I would do it in OpenGL; I would simply ask it to set the render mode to points and then load the data to the VBO and render as is. This would do everything I want it to do.

The goal of this is to import a point cloud ingame and allow the users to walk through the pointcloud. I want it to work like a hologram, but without animation or any surfaces. Just the points in whatever colour I decide.

I can not fathom that this would not be possible, either from C++ or from the Editor. Can i build an actor with the pointcloud as the 3D model to be rendered and then place it and use it like any other actor?