Hi Guys,
I have read this article and would like to achieve the exact same thing :
Use UE4 to render a 360 stereoscopic movie that can be watch on Gear VR or Cardboard.
The article offer a hack and test method to solve the pb.
It enumerates 10 problems and gotchas that make the process complex and not 100% reliable.
I would like to know if 6 month after this article is still relevant ?
Or if Epic has include a default tool in the last builds to do that in a more simple and less geeky way, and that adress the problems describe in the article ?
Thanks for your lights !
Cheers
Emmanuel