Render 360° content for a cylinder (9meter diameter,5meter height) 8400x1920 total resolution

Hi kind UE people. I’m researching a production pipeline to produce a 360 animation. Its a projection with 8 overlapping projectors inside a cylinder 9m across 5m high. 8400x1920px

Set dressing, animation, camera layout is done in Cinema4d.
Datasmith is used to bring everything in UE5.
Inside UE5 materials, environment, lights, foilage are added.

I’m stuck at getting ample resolution out of sequencer:
panoramic render seems no option. My system can’t push higher than 4096x2048 equirectangular and more important: I don’t need a true 360 sphere image, top and bottom views are not needed, just a 360° panorama. Like a flat plane being bent into a cylinder.
Building a rig with 4 90° fov cameras results in 4 perspective breaking seams.

How do I approach this, any ideas?

solution: nDIsplay

-Model the cylinder in a 3D app (5 horizontal subdivision each 72° 2 vertical subdivs. 10 total faces)
-Imported in Unreal
-nDisplay config: 5 nodes and 10 viewports. vp resolution = 1680x960
-Place ndisplay in the scene
-open sequencer and render movie

  • add render nDisplay to render options

looks like if your vp resolutions exceed 1920x1080 blend warp starts to mess up. thats why i sliced the cylinder in 5 h and 2 v

hi @Laurens.Create may i ask how you add nDisplay to render options ?

Hi sorry for the late reply,

First of all, this method will only render seamless results if you turn off all screenspace effects. This is quite dramatic for the final quality. You can’t use Lumen Gi for example.
I’m researching this plugin as it promises seamless Lumen GI: Camera 360 V2 in Code Plugins - UE Marketplace

that being said here is how to enable nDisplay render:

make sure nDisplay is activated in the plugins menu.
In your sequencer click ‘render this movie to a video…’ button
In the movie render queue click config, config window opens up
turn off deferred rendering
click the +setting button and choose nDisplay render

1 Like

Hi!
I am the creator of the Camera360v2 plugin, and you don’t have to worry about rendering cylindrical projections.
If you have any questions, you can always write them to the mail or to the forum.
Please using this settings for rendering in Lumen:

Also recently, the Lumen stereo mode was added for all projections.