Renaming or moving a Widget Blueprint causes validation errors and requires a full editor restart

Summary

Renaming or moving a Widget Blueprint causes validation errors and requires a full editor restart

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Create a Widget Blueprint, Launch a session successfully.

Move or rename the widget blueprint, try to launch a session.

Expected Result

The session launches as normal

Observed Result

The session throws validation errors and the only way to fix them is by restarting the entire editor.

Pressing “Run Fix-Up” does not fix.

Platform(s)

PC

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