Summary
Renaming or moving a Widget Blueprint causes validation errors and requires a full editor restart
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Create a Widget Blueprint, Launch a session successfully.
Move or rename the widget blueprint, try to launch a session.
Expected Result
The session launches as normal
Observed Result
The session throws validation errors and the only way to fix them is by restarting the entire editor.
Pressing “Run Fix-Up” does not fix.
Platform(s)
PC

