Renaming MetaSound members wipes the values for any linked MetaSound Presets

I’ve found that if I change the name of lets say a Wave Array in a MetaSound Source, then any MetaSound Presets linked to that MSS have that array wiped. Is there a way to avoid this happening? Just means we can’t really change member names at a later point otherwise we’ll wipe those values in the Presets.

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Hello! Apologies for the delayed response. You can just change the Display Name rather than renaming the input on the parent. This will change how the name appears in the presets and preserve the input values, and has the added benefit of not breaking parameter bindings from gameplay.

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