Renaming leaves traces of old files back since this update

Reference ID

9c6a9d90-489d-37ff-6137-6aa19d2d5203

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

UI/Tools

Summary

Everytime you rename something in this UEFN build, it duplicates the asset and shows you two versions of the same thing, one with the name you typed and the old one. After clicking to another folder and back it fixes itself, but it looks very janky (visual issue, low priority)

Steps to Reproduce

Rename a mesh

Expected Result

Mesh is renamed

Observed Result

Mesh is duplicated with new and old name until you leave the content browser folder and come back

Platform(s)

windows

Was that not there before? It creates a redirector so that assets referencing the old named asset still work.
image

If you right click on the redirector (old name file), it gives you the option to update references:
image

And then when it’s sorted there an option to delete the old file:
image

It also works if you select several of them so you can batch delete old renamed files.

→ I hope that helps, and that it was indeed the issue you’re experiencing!

I am not referring to redirectors, that’s something different. What I am referring here is that the same asset icon, with the old name remains. Redirectors are also annoying, but that’s a talk for another time.

This case even gives errors in the console, which is why I included my logs.