I wanted to confirm that toggling off “Cast Static Shadows” on a Static Mesh Foliage Settings, will stop instances (placed using the foliage system) from getting exported to lightmass?
We have a large number of foliage actors and a Dynamic Directional Light, so there seems to be no need to send the millions of polygons of trees and plants to lightmass only to cast a small amount of blurry ambient shadows on the environment. You can’t even see any difference in the final shadows.
Having a heap of Foliage in the Lightmass calculations causes it to run out of memory, so i wanted to be sure this is the way to exclude them.
Cheers
Andrew