We are experiencing an inconsistent issue where RemoveFrom doesn’t remove the Camera from a players camera stack. These seems to happen more frequently on players with lower end devices.
Steps to Reproduce
Add a player to a gameplay_camera_device and then remove them a few seconds later using RemoveFrom (we are using the popup dialogue event for this).
Expected Result
Player’s camera should be set back to the main camera.
Observed Result
Occasionally the camera does not reset to the player. It seems to happen 1 / 20 times or so and is ver inconsistent, but soft locks the game for players.
Hey! I could have some time next week - it’s a really strange one and super inconsistent, but seems to affect lower end devices. Happy to share the code we’re using to activate / remove players.