Hello World,
I have a mesh that i use as a road and would like to add pothole meshes to it at runtime.
Was wondering if its possible to hide overlapping sections of a mesh and update its collisions if another one is present over it.
Example:
The Highlighted section is the region im currently trying to eliminate with materials but i have no clue how to update the collisions. Is something as such possible.
Could use all the help/suggestions i can get right now