Remove Sections of Mesh with its Collisions Using Another Mesh

Hello World,

I have a mesh that i use as a road and would like to add pothole meshes to it at runtime.

Was wondering if its possible to hide overlapping sections of a mesh and update its collisions if another one is present over it.

Example:

The Highlighted section is the region im currently trying to eliminate with materials but i have no clue how to update the collisions. Is something as such possible.

Could use all the help/suggestions i can get right now :slight_smile: