Hey
Is there a way to remove a property from replication?
Im moving (Lerping with a Timeline) “thousands” of actors at once. On the Server all Objects move very smooth but on clientside they are kind of laggy. so my idea was to replicate the “move to” function instead of replicating the Location. is there any way to do this?
is there a method like "REMOVE_DROPLIFETIME(AMyActor, Location); or something? Everything i can find is removing the replication comepletely, but thats not what i want.
The advantage of doing it in GetLifetimeReplicatedProps is that it only gets called once, whereas PreReplication is called every time that actor is replicated.