Ive been following An AI State Tree tutorial series and ive hit a snag.
The series ends on getting the AI to follow you but I cant seem to get it to stop following the player. I think its due to the AI Sense Tag still being present even when the player is now out of sight but I cant figure out how to remove that gameplay tag.
ive searched The Remove Gameplay Tag node but it has containers, which haven’t been used in the tutorial, so im lost. any ideas?
Screenshot setting the tag
My transition logic to stop patrolling and to follow the player

