Remove "bouncing" effect from physics actor?

Hello! About half an hour ago (most of that being trying to resolve this) I started working on a game similar to Impossible Game and Geometry Dash, just for the heck of it. When working on the jumping, I noticed that after coming back down the square bounces, when instead I’d like it to just keep going flat on the floor. I tried messing with the physics settings (it’s not a character or defaultpawn, so please try not to include anything that requires the movement component), specially the linear damping. However, even though if I raise linear damping enough to the point were the problem is fixed, the speed the object falls down at is just way too slow.

So, is there anything I can do to get this fixed?

Thanks :slight_smile:

A similar question was asked here: How do I change the bounciness of my mesh? - World Creation - Unreal Engine Forums

Although the OP asked for more bounce, you can adjust this to get no bounce.

Hope this helps!

I was googling like crazy and didn’t find that, thanks! Pretty interesting how materials can affect physics like that, didn’t know that. Thanks!