I am running in to an issue where multiplayer works locally for me, but I would like to be able to have my friend connect via the editor and also play. I cannot seem to get this to work, I have port forwarded UDP 7777 and have 7777 open on my firewall, we also have the exact same editor(he syncs with my github project) and if I package the game, and send that to him, multiplayer works just fine; however, that process can take 30min-an hour to package, compress, upload, and have him download it. It would be great if I could get mutiplayer working in the UE4 editor.
Aha!! Thanks so much! I think this should solve the problem!