I’m a beginner on Unreal Engine and working on a mobile-learning project. I have a few questions;
1- The project works as a single-player, but I’ll compare two different users’ data at some point. My plan here was to store all player data in a remote DB like Firebase or a custom DB with a custom backend. And when I need the data, I’ll fetch it from DB and use it. But when I checked Firebase, I couldn’t find an official SDK for UE. I found some third-party solutions but I’m not sure if they work properly and worth it? It’s quite expensive and this is just a learning project. So what’s the best way to do this in UE? Or using a real-time database is a good option for mobile? I’m open to all suggestions for this use case.
2- How often should I send these data to the DB? On every single change? Or set a timer and every N secs, for example?