Hello everyone, I would like to trigger an level-wide event in the multiplayer game, such as move a cube or change the cube’s material, and should be visible to all clients. My goal is to trigger this event through the remote control http API, independently of any player actions.
My current approach is send a remote control http request one of the client, and run the function on the server, and then multicast to all client. However, it seems keep running on the local client. Is there a specific configuration within the remote control for it to function correctly in a multiplayer environment?
Any advise would be appreciate! Thanks!