I have a seperate server with Xeon Processor and lots of ram, but with integrated GPU. I also have another computer where I create and prototpye my UE project. I was wondering if it possible (and how to do it) to do remote compliation, cooking and pakcaging on the remote computer (both are running Windows). The project include both C++ and Blueprints.
I managed to do remote work using IncrediBuild