Hi, I moved the generated .key file from the default save location to c:\ but i’m still setting the **Permission denied (publickey,password,keyboard-interactive) **error
UATHelper: Packaging (iOS): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (iOS): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe ARSample IOS Development -Project="C:\Users\AsusLaptop\Documents\Unreal Projects\ARSample\ARSample.uproject" "C:\Users\AsusLaptop\Documents\Unreal Projects\ARSample\ARSample.uproject" -remoteini="C:\Users\AsusLaptop\Documents\Un
real Projects\ARSample" -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (iOS): UnrealBuildTool: Picking the default remote server 192.168.1.62
UATHelper: Packaging (iOS): UnrealBuildTool: Doing date +"%s" && sysctl hw.memsize | awk '{print $2}' && sysctl hw.logicalcpu | awk '{print $2}'
UATHelper: Packaging (iOS): UnrealBuildTool: Execute took 00:00:00.3731087
UATHelper: Packaging (iOS): UnrealBuildTool: Failed to run init commands on 192.168.1.62. Output = Permission denied (publickey,password,keyboard-interactive).
UATHelper: Packaging (iOS): UnrealBuildTool: Failed to initialize a connection to the Remote Server 192.168.1.62
UATHelper: Packaging (iOS): UnrealBuildTool: Doing xcode-select --print-path
UATHelper: Packaging (iOS): UnrealBuildTool: Execute took 00:00:00.2628605
UATHelper: Packaging (iOS): UnrealBuildTool: Compiling with non-standard Xcode (xcode-select): Permission denied (publickey,password,keyboard-interactive)./
UATHelper: Packaging (iOS): UnrealBuildTool: Doing ls Permission denied (publickey,password,keyboard-interactive)./Platforms/iPhoneOS.platform/Developer/SDKs
UATHelper: Packaging (iOS): UnrealBuildTool: Execute took 00:00:00.2888318
UATHelper: Packaging (iOS): UnrealBuildTool: Compiling with iPhoneOS SDK on Mac 192.168.1.62
UATHelper: Packaging (iOS): UnrealBuildTool: ERROR: System.FormatException: Input string was not in a correct format.
UATHelper: Packaging (iOS): UnrealBuildTool: at System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt)
UATHelper: Packaging (iOS): UnrealBuildTool: at System.Single.Parse(String s, IFormatProvider provider)
UATHelper: Packaging (iOS): UnrealBuildTool: at UnrealBuildTool.IOSToolChain.SetupXcodePaths(Boolean bVerbose)
UATHelper: Packaging (iOS): UnrealBuildTool: at UnrealBuildTool.IOSToolChain.SetUpGlobalEnvironment()
UATHelper: Packaging (iOS): UnrealBuildTool: at UnrealBuildTool.UEBuildTarget.SetupGlobalEnvironment(UEToolChain ToolChain)
UATHelper: Packaging (iOS): UnrealBuildTool: at UnrealBuildTool.UEBuildTarget.PreBuildSetup(UEToolChain TargetToolChain)
UATHelper: Packaging (iOS): UnrealBuildTool: at UnrealBuildTool.UEBuildTarget.Build(UEToolChain TargetToolChain, List`1& OutputItems, List`1& UObjectModules, ActionGraph ActionGraph)
UATHelper: Packaging (iOS): UnrealBuildTool: at UnrealBuildTool.UnrealBuildTool.RunUBT(String] Arguments, FileReference ProjectFile)
UATHelper: Packaging (iOS): CommandUtils.Run: Run: Took 2.0677228s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (iOS): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe ARSample IOS Development -Project="C:\Users\AsusLaptop\Documents\Unreal Projects\ARSample\ARSample.uproject" "
C:\Users\AsusLaptop\Documents\Unreal Projects\ARSample\ARSample.uproject" -remoteini="C:\Users\AsusLaptop\Documents\Unreal Projects\ARSample" -noxge -generatemanifest -NoHotReload. See logfile for details: 'UnrealBuildTool-2019.01.16-17.29.47.txt'
UATHelper: Packaging (iOS): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (iOS): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (iOS): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (iOS): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (iOS): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
UATHelper: Packaging (iOS): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTarg
etToManifest)
UATHelper: Packaging (iOS): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
UATHelper: Packaging (iOS): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (iOS): at BuildCookRun.ExecuteBuild()
UATHelper: Packaging (iOS): at AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (iOS): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
UATHelper: Packaging (iOS): at AutomationTool.Automation.Process(String] Arguments)
UATHelper: Packaging (iOS): at AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (iOS): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (iOS): at AutomationTool.Program.Main()
UATHelper: Packaging (iOS): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (iOS): BUILD FAILED
PackagingResults:Error: Error Unknown Error
Can anyone help me?
thank you!