I got this problem where i’m remapping UVs on my scaled object that is a building. I do this depending on the building height and depth/length. I got 2 different materials applied to the mesh one on the “sides” of the building and one on the “front/back” of the building. The front material is working like it should but the side material isn’t as you can see, it should look exactly the same on both sides. Am i missing something obvious? Scroll to the side to see the material editor for the Mat i’m using on the “sides” of the building.