Summary
This post is a followup from Numerous OG Pump Shotgun (Top Tier) visual issues, as this was marked as fixed, though some issues persist.
Only 2 visual issues remain here, those being the following.
- The weapons Specular and Normal Maps are still using the updated Ch2 textures
- The weapon does not use the correct texture when dropped or wrapped
The first issues cause is obvious, the second one is because the guns material was simply overridden in the weapon actor, rather than having the mesh copied and the material swapped through there.
Overriding the material in a weapon actor doesn’t apply to the drop model, nor does it apply when the weapon is wrapped via wraps that still display the base weapon textures, such as “Radiant Blue”, “World Cup 2019”, “Magma”, “Falling Snow”, etc.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
- Grab an Epic/Legendary OG Pump Shotgun
- Look at the guns texture with a wrap unequipped, then equip any wrap that still shows the guns base texture (examples listed above)
- Drop the Pump Shotgun on the ground
Expected Result
- The gun itself has its textures match between the wrapped version and the unwrapped one
- The guns textures match when held and when dropped
Observed Result
- The guns textures revert back to the Ch2 ones when using a wrap
- The guns textures revert back to the Ch2 ones when dropped
Platform(s)
All
Additional Notes
The Vengeful Sniper Rifle also suffers from the same issue with wraps, visually becoming the Reaper Sniper when wraps are used on it.