A standalone loot drop system built entirely in Pure C++, with a Zero/Minimal Tick, event-driven architecture. No hard dependency on inventory or input systems — works out of the box, integrates easily if you already have one.
Key Features:
- DataTable-driven loot tables (ItemID, DropChance, MinCount, MaxCount, Rarity)
- Independent per-item drop rolls with optional Max Drop Count
- Auto (overlap) & manual (interact-key) pickup
- Rarity-based visuals & floating/idle animation
- Loot toast notification UI
- OnItemDropped / OnItemPickedUp delegates for easy integration
- Demo actors included: dummy monster (death drop) and chest (interaction drop)
Engine Compatibility: UE 5.4 – 5.7
Documentation: Setup Guide + DataTable Structure Guide (EN/KR) included
Available now on Fab: Item Drop & Loot System - DataTable, Rarity & Pickup (Pure C++) | Fab
Happy to answer any questions about the architecture or DataTable setup.



