[Released] Item Drop & Loot System — Pure C++ | UE 5.4–5.7

A standalone loot drop system built entirely in Pure C++, with a Zero/Minimal Tick, event-driven architecture. No hard dependency on inventory or input systems — works out of the box, integrates easily if you already have one.

Key Features:

- DataTable-driven loot tables (ItemID, DropChance, MinCount, MaxCount, Rarity)

- Independent per-item drop rolls with optional Max Drop Count

- Auto (overlap) & manual (interact-key) pickup

- Rarity-based visuals & floating/idle animation

- Loot toast notification UI

- OnItemDropped / OnItemPickedUp delegates for easy integration

- Demo actors included: dummy monster (death drop) and chest (interaction drop)

Engine Compatibility: UE 5.4 – 5.7

Documentation: Setup Guide + DataTable Structure Guide (EN/KR) included

Available now on Fab: Item Drop & Loot System - DataTable, Rarity & Pickup (Pure C++) | Fab

Happy to answer any questions about the architecture or DataTable setup.