I’m using 4.1a. I’ve tested all versions available on the website (199-204) and the problem still exists, but now I’ve done more thorough testing and it only seems to appear on maps I’ve imported from 4.19.2, on entirely new maps it’s not present.
However, even on new maps I’ve found an. There’s a problem with opacity. No matter how thick the cloud layer is, the objects behind the clouds are always visible.
are two pictures that showcase the problem, I’m using a very basic setup of one planar landscape, a directional light, sequence actor and skylight.
Using the latest version I’m getting lots of bizarre behaviour, including the sun brightness radically resetting and changing when moving from landscape tile to landscape tile in my game, the above mentioned transparency of clouds not working correctly, and the sky intermittently disappearing.
I am also seeing the of huge changes in sun brightness - I noticed it mostly when scrubbing the time of day in the sky sequencer. Also in VR, I can only see the sky in the left eye on the Vive, regardless of whether “share buffers for VR” is on or off.
When something goes wrong with it also seems to be doing a hard crash, there isn’t the usual crash log window pop up that you typically get when UE4 crashes.
Would be curious about myself! Whenever I try to use volumetric lighting, the sky remains unaffected by the fog, creating a harsh transition between the ground objects and the sky.
I searched a lot , but i can’t find information about that If i can create FULL skydome with plugin , because it is half skydome based…then can I create FULL skydome with plugin ?
Sorry for yet another post about , but are there any updates on the building issues in 4.20? I still can’t package any projects with the plugin enabled (version 4.20.1_4.1a.214_x64 or older) and urgently need that functionality in the next few weeks.
Error message:
UATHelper: Packaging (Windows (64-bit)): ERROR: System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files\Epic Games\UE_4.20\Engine\Plugins\TrueSkyPlugin\Intermediate\Build\Win64\UE4\Development\TrueSkyPlugin\TrueSkyPlugin.precompiled'.
Is there a way to turn off horizontal fog or something it is for full skydome effect , on screens and videos i don’t saw that option or anybody just don’t try ?
One way of reducing effect is to change the ‘Integration scheme’, found under the Clouds tab in the sequence actor, from Grid to Fixed. may however result in visual artifacts when you fly through the clouds or move at great speed through the scene. You can also reduce the effect by going into projects settings and increasing the ‘Default cloud steps’ value in the plugin settings, however will likely reduce performance.
Just as a side note as well, Interpolation mode only changes the way values within the sequencer are interpolated between keyframes, and don’t directly affect the quality of the clouds