[RELEASED] for UE4: Complete Sky and Weather System

Does have built in the ability to transition from the ground up through the upper atmosphere where the skybox would fade out and a spacebox would become increasingly more visible as the player would go higher up through the atmosphere?

@RicherFudge You can remove effect by setting ‘Amortization’ to 0. It’s used primarily as a way to increase performance when the camera or clouds are moving slowly.

[USER=“274733”][/USER] Have you tried setting CloudBase and LayerHeight within the sequencer to a lower number? To get the clouds to start at around 100 meters would require a value of 0.1 for CloudBase.

@Goddener Do you get any specific errors or warnings in the log?

I also updated Unreal and reinstalled , but when I try to open up my project now it complains that it can’t find the plugin, am I missing something ?

I’m using UE4.19.2 & TrueSkyPlugin 4.19.2_4.1a.163.

I think the paths in TrueSkySequenceActor.cpp have problems or the files are missing

And it’s not in the screenshot, my TrueSkyOverlay.uasset and TrueSkyOverlayRT.uasset aren’t loaded in editor. It says "Unknown extension ‘.uasset’ ".

If you get latest source (or the plugin installer, whichever you use), that should be fixed.

Good day! I was experimenting with and bumped into a problem. I tried to loop a day cycle at 2pm to 2pm the next day. Can somebody tell me how that can be accomplished?

Hello, when I used , I found 's Fog system had problems.

Like the following screenshot, when I increased the Fog intensity of , there was a very clear semitransparent rendering problem, the whole surface of the surface was completely unaffected by Fog.

I confirmed that I had picked up the opaque rendering, and the depth of mixing was also opened, and I added 's material function to the surface and glass material, but I still couldn’t do anything.

Relative to UE4’s own Fog, I just need to turn on the fog mixture in UE4’s Fog, but I can’t find a solution to the fog provided by .

I’m using the 4.1a version of , and the engine is a compiled version of the Gameworks. I don’t know if it is related to , but 's Fog can’t handle any depth of the semitransparent material.

The following is the first image of the engine with its own Fog, which opens the fog to become normal in the synthetic material, and the second and third are all Fog in the , and it doesn’t blend well with the semitransparent material.

all of my cloud keyframes automatically delete when choosing the presets, has never happened before. Does anyone know how to fix ?

Hey Simul, hoping someone can tell me if there’s a way to get volumetric fog to blend with yet. I know at least one person who’s gotten it to work, but not sure how they did it. Any info would be great. Thanks!

Any ETA on a 4.20 update? Thanks!

4.20 has been updated; I also fixed a small content with it yesterday, so I’m like at least 70% sure it’s on GitHub.

I did just notice it’s not on the site; quick hack: take the same link for the 4.19 version you want to download and alter it so that it says 4_20 instead of 4_19. Will remedy that soon.

I see. Great thanks!

Can you be a little clear?
Thanks

That works if you want to build the engine from source but it doesn’t with the binary plugin distribution. Can you give an ETA when the plugin will be up?

I’ve added the 4.20 download links to the page and set off a build for 4.20.1, it should be ready within 24 hours.

Thanks ! I think something went wrong with the link though. The section for 4.20 is there but there are no links yet.

I have found two issues in UE 4.20.1:

  1. The sky disappears when looking at it from certain angles
  2. The skylight has some sort of directionality to it, it does not light objects from the positive X axis, making that side dark

Thanks for the 4.20.1 plugin!

I just gave it a shot and everything is working fine inside the editor, but trying to build a project (Windows 64-bit) fails with the following error message:


Error: System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files\Epic
Games\UE_4.20\Engine\Plugins\TrueSkyPlugin\Intermediate\Build\Win64\UE4\Development\TrueSkyPlugin\TrueSkyPlugin.precompiled'.

The “Intermediate” folder does not exist at all in my TrueSkyPlugin directory.

Do you have any images or videos of the related problems? It may help clear up where these problems are occurring, since I don’t seem to be able to replicate the disappearing sky problem.

showcases the problem in its entirety. You can see how looking up at the sky makes it disappear.