150$ pfft , what a joke
First: That’s the price for an year and you have the option buy the version for £15 monthly and use it within your game after that, you only need an active subscription for the editor.
Second: “what a joke”? Are you implying that Middleware is not worth it? I don’t see an with £15 for a decent sky system (Even though the support could be way better). Paying a programmer would cost way more and would take a immense amount of time in comparison.
Yeah the pricing isn’t a problem, but it does concern me that you have to edit the render pipeline in UE4 just for a sky system that several other people have demonstrated in pure blueprint.
I’m interested to know what changes to the render pipeline are necessary to achieve 's system.
I’m pretty sure you can’t make volumetric clouds like that with blueprints and particle systems would be way too costly. Most others do it within materials, which is way simpler.
The latest installer no longer includes the modified C++ source, making it even more difficult to install. Presumably Simul send a Ph.D in Computer Science around to install it for you.
He’s on his way! It’s actually simpler; just pull from our fork of the GitHub repository, that gives you all the modifications without the need to make edits. Then use the installer to install the binaries.
The latest version supports UE4.6, and eliminates the artefacts previously seen at wide viewing angles.
It’s not much, just a callout to our renderer after solids and before transparent rendering. It’s a that most engines implement, and at some point Epic will no doubt add it.
You can do clouds etc as particles, but that has performance implications - the more clouds in the sky, the more particles you have to draw; eventually it starts to get costly. Or of course you could implement something like in UE4 shaders.
Nice to see the Dev posting in support of his product but you really need better install instructions. Where does the rest of the stuff from Github go, Resources and so on?
If I can get it compiled and asking me for a S/N then I will buy it.
I am trying to “evaluate” but for some reason the Git hub address is invalid. Also It tells me that i might need to add my user name to the /simul repository and it sends me to the same website again. Help !
is a model not suited for a tool. Instead some initial price and paid updates would make lot more sense as is a plugin only.
I doubt that you will get a reply , software does not seem to be well supported.
Yes, have same questions too… I’d like to test it, but not sure how…
hi , i buy turesky, but i go https://github.com/simul/UnrealEngine/tree/4.6 there’s nothing, so how can i install it? thanks!
The repository is private in order to protect Epic’s source code. So we need your GitHub username, and needs to be the same one you registered at UnrealEngine.com to get the UE4 source:
- Register with Simul at Register for a free Simul account - Simul
- Enter your GitHub username at Log In ‹ Simul — WordPress
- Get the UE4 fork from https://github.com/simul/UnrealEngine
Now follow the instructions in [UE4]/ReadMe.md
If you have any questions, you can contact Simul at
Hi ! please see post #95 above for instructions. We need your GitHub username to grant access to the repo.
I’m happy that there is finally some explanation, but I still hope there is a documentation coming, so users can read up what they need.
For example something like “Layer Height - Controls the height at which the clouds start” or something along those lines, would be great. Still nice to see some effort coming up, keep it up.
Thanks for the tutorial video!
All those sliders used in your plugin - are those values also exposed to blueprint, so I could automate some of (or at least auto-load some presets) based on random seeds that simulate the unpredictability of weather? It would be somewhat depressing to have the exact same 24 hour period repeat itself each day (or even the same week).
I’d really love to build a system that dictates general weather elements such as cloudy, rainy, snowy, foggy, clear, etc.
Yes you can
That would be great. Think I need to give a try very soon.
Does anyone know if the system is flexible enough to generate surreal settings?
not-blue sky, strong sun rises and such?