I have great news – my collection of textures is finally at Unreal Marketplace.
You’re welcome to leave your comments, ask any questions or report problems in this topic.
I’m always be online to answer your questions as soon as possible. GALLERY:
Tessellation works fine only with subdivided meshes. If you assign a shader with tessellation on a cube with 6 polygons, the tessellation doesn’t works fine.
- I applied the material to the static mesh, but the tessellation is low. What should I do?
Answer: Open the shader. Select this multiplier (see the screenshot) and increase its level.
The higher it is, the stronger the tessellation is.
- I applied the material to the static mesh, the tessellation is OK, but the grid density seems to be low. What should I do?
Answer: It depends on the model, to which the shader is applied. In some cases it’s necessary to increase the grid density. You may do it with the shader. Open the shader. Create the new multiplier and connect it to the parameter “Tessellation multiplier”. You may set the parameters in the canals A and B at 2(or higher). The grid will be much more detailed then.